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<p class="MsoNormal"><span lang="EN-US" style="font-family:"Georgia",serif;background:white">INTERACTION Dialogue: Learning Through Play
<o:p></o:p></span></p>
<p class="MsoNormal"><span lang="EN-US" style="font-family:"Georgia",serif;background:white"><o:p> </o:p></span></p>
<p class="MsoNormal"><span lang="EN-US" style="font-family:"Georgia",serif;background:white">Date: May 9, 2018<o:p></o:p></span></p>
<p class="MsoNormal"><span lang="EN-US" style="font-family:"Georgia",serif;background:white">Time: 7-9pm<o:p></o:p></span></p>
<p class="MsoNormal"><span lang="EN-US" style="font-family:"Georgia",serif;background:white">Location: THEMUSEUM, 10 King Street West, Kitchener<o:p></o:p></span></p>
<p class="MsoNormal"><span lang="EN-US" style="font-family:"Georgia",serif;background:white">Event website:
<a href="https://www.eventbrite.ca/e/interaction-dialogue-learning-through-play-tickets-43180626416">
https://www.eventbrite.ca/e/interaction-dialogue-learning-through-play-tickets-43180626416</a><o:p></o:p></span></p>
<p class="MsoNormal"><span lang="EN-US" style="font-family:"Georgia",serif;background:white"><o:p> </o:p></span></p>
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<p class="MsoNormal"><span lang="EN-US" style="font-family:"Georgia",serif;color:black;background:white">Join a panel of experts in digital media and game studies as they discuss the cultural, educational, social, and political role of games and gameplay in
our lives. Leah Zhang-Kennedy, Aimée Morrison, Steve Wilcox, and Betsy Brey will discuss creating and playing games critically, games for behavior change, games for health, educational and serious games, game-based learning, lootboxes, computer security and
privacy, children’s online privacy, and digital literacy. This panel is presented in partnership with THEMUSEUM and is part of the </span><span lang="EN-US"><a href="https://themuseum.ca/exhibitions/current-exhibitions/digital-dynamics-2018/interplay/"><span style="font-family:"Georgia",serif;color:black;background:white">INTERPLAY,
Digital Dynamics 2018 exhibition </span></a></span><span lang="EN-US" style="font-family:"Georgia",serif;color:black;background:white">presented by the
</span><span lang="EN-US"><a href="http://www.pcmuseum.ca/"><span style="font-family:"Georgia",serif;color:black;background:white">Personal</span></a><a href="http://www.pcmuseum.ca/"><span style="font-family:"Georgia",serif;color:black;background:white"> Computer
Museum</span></a></span><span lang="EN-US" style="font-family:"Georgia",serif;color:black;background:white">, Montreal’s </span><span lang="EN-US"><a href="http://tag.hexagram.ca/"><span style="font-family:"Georgia",serif;color:black;background:white">‘Technoculture,
Art and Games Research Centre’</span></a></span><span lang="EN-US" style="font-family:"Georgia",serif;color:black;background:white"> (TAG) at Concordia University, and the ‘</span><span lang="EN-US"><a href="https://uwaterloo.ca/games-institute/"><span style="font-family:"Georgia",serif;color:black;background:white">Games
Institute</span></a></span><span lang="EN-US" style="font-family:"Georgia",serif;color:black;background:white">’(GI) at the University of Waterloo.</span><span lang="EN-US" style="font-family:"Georgia",serif;color:black"><br>
<br>
<strong><span style="font-family:"Georgia",serif;background:white">Panelists:</span></strong><br>
<br>
<strong><i><span style="font-family:"Georgia",serif;background:white">Aimée Morrison</span></i></strong><span style="background:white"> is an associate professor in the department of English Language and Literature at the University of Waterloo. Her research
focuses on popular reception and remediation of computer technologies, as well as on design for digital media. Her work engages with emergent forms of digital media as a set of complex and consequential rhetorical, literary, and social practices undertaken
by ordinary people across the full spectrum of daily life.<o:p></o:p></span></span></p>
<p class="MsoNormal"><span lang="EN-US" style="font-family:"Georgia",serif;color:black"><br>
<strong><i><span style="font-family:"Georgia",serif;background:white">Steve Wilcox </span></i></strong><span style="background:white">is an assistant professor in the game design and development program at Wilfrid Laurier University. His research explores the
use of games to mobilize and actualize knowledge. He has created games in collaboration with medical geographers, food allergy experts, family violence researchers, and child and adolescent psychiatrists in the areas of health, wellness, education, and patient
experiences.<o:p></o:p></span></span></p>
<p class="MsoNormal"><em><b><span lang="EN-US" style="font-family:"Georgia",serif;background:white"><o:p> </o:p></span></b></em></p>
<p class="MsoNormal"><em><b><span lang="EN-US" style="font-family:"Georgia",serif;color:black;background:white">Leah Zhang-Kennedy </span></b></em><span lang="EN-US" style="font-family:"Georgia",serif;color:black;background:white">is a User Experience (UX)
designer and researcher and teaches at the University of Waterloo Stratford Campus. Her research interests include digital media and design for creating and disseminating effective educational tools. She has collaborated with the Office of the Privacy Commissioner
of Canada and MediaSmarts to mobilize knowledge about computer security and online privacy for adults, youth, and children.</span><span lang="EN-US" style="font-family:"Georgia",serif;color:black"><br>
<br>
<b><span style="background:white">Moderator:</span></b><br>
<br>
<strong><i><span style="font-family:"Georgia",serif;background:white">Betsy Brey </span></i></strong><span style="background:white">is a PhD candidate at the University of Waterloo. Her research focuses on the intersections of narratological structure, social
context, and gameplay. In particular, she’s interested in how players understand and interpret narrative forms in role-playing games and metagames. She is editor-in-chief of First Person Scholar, a middle-state game studies publication dedicated to accessible
game criticism and research. Her work is supported by </span></span><span lang="EN-US" style="font-family:"Georgia",serif;background:white">UW’s<span style="color:black"> Games Institute.</span><o:p></o:p></span></p>
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<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><b><span style="font-size:10.0pt">Agata Antkiewicz</span></b><span style="font-size:10.0pt">, MA<br>
</span><i><span style="font-size:9.0pt">Associate Director, Strategic Planning and Administration, The Games Institute
<br>
Member of Board of Directors, University of Waterloo Staff Association<br>
</span></i><span style="font-size:9.0pt">x. 31990, EC1-1331<o:p></o:p></span></p>
<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto"><i><span style="font-size:9.0pt;font-family:"Tahoma",sans-serif;color:black">I acknowledge that we live and work on the traditional territory of ý the Attawandaron (Neutral), Anishinaabeg
and Haudenosaunee peoples. The University of Waterloo is situated on the Haldimand Tract, the land promised to the Six Nations that includes ten kilometers on each side of the Grand River.<o:p></o:p></span></i></p>
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