<div dir="ltr"><div class="gmail_default" style="font-family:georgia,serif"><p class="MsoNormal" style="line-height:normal">Hello! Please post the following to the Candrama listserv. Thank you!</p><p class="MsoNormal" style="line-height:normal"><br></p><p class="MsoNormal" style="line-height:normal">David Owen</p><p class="MsoNormal" style="line-height:normal"><br></p><p class="MsoNormal" style="line-height:normal"><br></p><p class="MsoNormal" style="line-height:normal"><br></p><p class="MsoNormal" style="line-height:normal">Digital Theatre in Canada, Volume 12 (May 2021)<br>
<br>
New Essays on Canadian Theatre<br>
<br>
Editor, David Owen<br>
General Editor, Roberta Barker<br>
<br>
PLAYWRIGHTS CANADA PRESS (CALL FOR PAPERS)<span></span></p>

<p class="MsoNormal" style="text-indent:0.5in;line-height:normal">Contributions of
are invited for a new anthology dedicated to the study of digital theatre in
Canada. Abstracts defining proposed essays topics of 250 words should be
submitted directly to David Owen by December 1<sup>st</sup>, 2017. <span></span></p>

<p class="MsoNormal" style="text-indent:0.5in;line-height:normal">Steve Dixon, in
his book <i>Digital Performance: A History
of New Media in Theater, Dance, Performance Art and Installation</i>,<i> </i>defines digital performance as “all
performance works where computer technologies play a key role rather than a
subservient one in content, technique, aesthetics, or delivery forms” (3). This
is the same quote used at the beginning of the special issue of <i>Canadian Theatre Review </i>on digital performance
in Canada<i> </i>(Volume 159). The
connection is intentional. Using Dixon’s definition as a starting point and
influenced by recent scholarship by Andy Lavender, Sarah Bay-Cheng, Hans-Thies
Lehman, and Jennifer Parker-Starbuck, this anthology of essays will explore how
digital technologies force us to change or re-evaluate our definitions of
space, our bodies, and our relationships through recent examples of digital
theatre in Canada. <span></span></p>

<p class="MsoNormal" style="text-indent:0.5in;line-height:normal">The anthology
will be divided into the three broad categories mentioned above and will focus
on one or more topic areas that befit that broad category. Some example topic
areas are:<span></span></p>

<p class="MsoNormal" style="text-indent:0.5in;line-height:normal">Space: <span></span></p>

<p class="gmail-MsoListParagraphCxSpFirst" style="margin-left:1.25in;line-height:normal">-<span style="font-variant-numeric:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"Times New Roman"">         
</span>Performance within virtual environments
(including videogames)<span></span></p>

<p class="gmail-MsoListParagraphCxSpMiddle" style="margin-left:1.25in;line-height:normal">-<span style="font-variant-numeric:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"Times New Roman"">         
</span>Alternate and/or Augmented reality<span></span></p>

<p class="gmail-MsoListParagraphCxSpMiddle" style="margin-left:1.25in;line-height:normal">-<span style="font-variant-numeric:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"Times New Roman"">         
</span>Telepresence<span></span></p>

<p class="gmail-MsoListParagraphCxSpMiddle" style="margin-left:1.25in;line-height:normal">-<span style="font-variant-numeric:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"Times New Roman"">         
</span>Issues of liveness<span></span></p>

<p class="gmail-MsoListParagraphCxSpLast" style="margin-left:1.25in;line-height:normal">-<span style="font-variant-numeric:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"Times New Roman"">         
</span>Interactive space as a form of performance <span></span></p>

<p class="MsoNormal" style="text-indent:0.5in;line-height:normal">Bodies:<span></span></p>

<p class="gmail-MsoListParagraphCxSpFirst" style="margin-left:1.25in;line-height:normal">-<span style="font-variant-numeric:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"Times New Roman"">         
</span>Interactivity (performer to performer, performer
to audience, audience to audience)<span></span></p>

<p class="gmail-MsoListParagraphCxSpMiddle" style="margin-left:1.25in;line-height:normal">-<span style="font-variant-numeric:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"Times New Roman"">         
</span>The cyborg<span></span></p>

<p class="gmail-MsoListParagraphCxSpMiddle" style="margin-left:1.25in;line-height:normal">-<span style="font-variant-numeric:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"Times New Roman"">         
</span>The posthuman<span></span></p>

<p class="gmail-MsoListParagraphCxSpMiddle" style="margin-left:1.25in;line-height:normal">-<span style="font-variant-numeric:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"Times New Roman"">         
</span>Presence/absence<span></span></p>

<p class="gmail-MsoListParagraphCxSpMiddle" style="margin-left:1.25in;line-height:normal">-<span style="font-variant-numeric:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"Times New Roman"">         
</span>Liveness<span></span></p>

<p class="gmail-MsoListParagraphCxSpMiddle" style="margin-left:1.25in;line-height:normal">-<span style="font-variant-numeric:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"Times New Roman"">         
</span>Gender<span></span></p>

<p class="gmail-MsoListParagraphCxSpMiddle" style="margin-left:1.25in;line-height:normal">-<span style="font-variant-numeric:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"Times New Roman"">         
</span>Race<span></span></p>

<p class="gmail-MsoListParagraphCxSpMiddle" style="margin-left:1.25in;line-height:normal">-<span style="font-variant-numeric:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"Times New Roman"">         
</span>Ability<span></span></p>

<p class="gmail-MsoListParagraphCxSpMiddle" style="margin-left:1.25in;line-height:normal">-<span style="font-variant-numeric:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"Times New Roman"">         
</span>Embodied knowledges and histories<span></span></p>

<p class="gmail-MsoListParagraphCxSpLast" style="margin-left:1.25in;line-height:normal">-<span style="font-variant-numeric:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"Times New Roman"">         
</span>Wearable technology<span></span></p>

<p class="MsoNormal" style="text-indent:0.5in;line-height:normal">Relationships:<span></span></p>

<p class="gmail-MsoListParagraphCxSpFirst" style="margin-left:1.25in;line-height:normal">-<span style="font-variant-numeric:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"Times New Roman"">         
</span>The influence (and use) of social media<span></span></p>

<p class="gmail-MsoListParagraphCxSpMiddle" style="margin-left:1.25in;line-height:normal">-<span style="font-variant-numeric:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"Times New Roman"">         
</span>Issues of interconnected isolation as defined by
Sherry Turkle’s <i>Alone Together</i><span></span></p>

<p class="gmail-MsoListParagraphCxSpMiddle" style="margin-left:1.25in;line-height:normal">-<span style="font-variant-numeric:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"Times New Roman"">         
</span>Virtual relationships<span></span></p>

<p class="gmail-MsoListParagraphCxSpMiddle" style="margin-left:1.25in;line-height:normal">-<span style="font-variant-numeric:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"Times New Roman"">         
</span>New definitions of narrative<span></span></p>

<p class="gmail-MsoListParagraphCxSpMiddle" style="margin-left:1.25in;line-height:normal">-<span style="font-variant-numeric:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"Times New Roman"">         
</span>Algorithmic interactivity and game structures<span></span></p>

<p class="gmail-MsoListParagraphCxSpMiddle" style="margin-left:1.25in;line-height:normal">-<span style="font-variant-numeric:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"Times New Roman"">         
</span>Issues of liveness<span></span></p>

<p class="gmail-MsoListParagraphCxSpMiddle" style="margin-left:1.25in;line-height:normal">-<span style="font-variant-numeric:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"Times New Roman"">         
</span>Identity creation (and theft)<span></span></p>

<p class="gmail-MsoListParagraphCxSpLast" style="margin-left:1.25in;line-height:normal">-<span style="font-variant-numeric:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"Times New Roman"">         
</span>Virtually participatory theatre<span></span></p>

<p class="MsoNormal" style="line-height:normal">These topic areas are not
exhaustive and contributors should not feel constrained by their implied
boundaries. <span></span></p>

<p class="MsoNormal" style="text-indent:0.5in;line-height:normal">This anthology on
digital theatre in Canada is scheduled to be published by the Playwrights
Canada Press in May of 2021, as the twelfth volume in the series of New Essays
on Canadian Theatre. The proposed timeline for this publication is:<span></span></p>

<p class="gmail-MsoListParagraphCxSpFirst" style="margin-left:0.75in;line-height:normal">1.<span style="font-variant-numeric:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"Times New Roman"">     
</span>Abstracts (250 words); Bios (100 words) – Due December 1, 2017.<span></span></p>

<p class="gmail-MsoListParagraphCxSpMiddle" style="margin-left:0.75in;line-height:normal">2.<span style="font-variant-numeric:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"Times New Roman"">      </span>Successful
contributors will be informed – January 1, 2018.<span></span></p>

<p class="gmail-MsoListParagraphCxSpMiddle" style="margin-left:0.75in;line-height:normal">3.<span style="font-variant-numeric:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"Times New Roman"">      </span>Full draft of articles
(6000-8000 words including Works Cited and Notes, MLA style) – Due December
1, 2018.<span></span></p>

<p class="gmail-MsoListParagraphCxSpMiddle" style="margin-left:0.75in;line-height:normal">4.<span style="font-variant-numeric:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"Times New Roman"">      </span>Editing and
polishing throughout 2019.<span></span></p>

<p class="gmail-MsoListParagraphCxSpMiddle" style="margin-left:0.75in;line-height:normal">5.<span style="font-variant-numeric:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"Times New Roman"">      </span>Files are to be
sent to the publisher – September 2020,<span></span></p>

<p class="gmail-MsoListParagraphCxSpLast" style="margin-left:0.75in;line-height:normal">6.<span style="font-variant-numeric:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"Times New Roman"">      </span>Publication
Date – May 2021<span></span></p>

<p class="MsoNormal" style="line-height:normal">For submission, questions, and inquiries,
please contact David Owen directly at <a href="mailto:davidowen999@gmail.com">davidowen999@gmail.com</a><span></span></p></div><div><br></div>-- <br><div class="gmail_signature"><div dir="ltr"><div><div dir="ltr"><div><div dir="ltr"><div><div dir="ltr">David Owen, PhD, MFA, MA<br>Scholar, Director, Playwright, Musician, Gamer</div><div dir="ltr">Author of: <i>Player and Avatar: The Affective Potential of Videogames</i><br><div><br><div><br></div></div></div></div></div></div></div></div></div></div>
</div>